If you haven't been following @bryanekman @russ_bullock and most importantly @innerspherenews, make sure you do! Lots of important information coming down the pipe regarding #MechWarrior.
Piranha has some new digs! Finally a permanent home for our studio after a few years of temporary spaces. Our new 14,000sqft digs are specially build out for our needs and include three main dev areas, a sweet movie theatre, huge boardroom, meeting rooms, a beautiful common area with lots of natural light and a public front entrance.
Phase 1 is done. Phase 2 begins as we deco the suite with custom built furniture and props a la steampunk style. We plan to have a public interactive display up and running in the fall.
Finally a moment to breath after a two months of travels. All I can say is - I AM PUMPED! We just launched Rabbit Hole, a new development studio focused on making cool new games for the Kinect, Wii and Move. Their mantra - Get Moving, Get Social.
Duke is looking and playing great, we're excited to get this thing out the door!
The official release date is: May 3rd, 2011! We're very excited to be a part of making history here at Piranha Games! I can't wait for everyone to get into the action.
After some much needed rest and time with the family, I'm back at the grind stone. The elves have been busy posting! It's going to take me a few days to sort through all the new goodies. I'm also traveling a lot over the next 3 months, so news and posts will be a bit more sporadic. Happy New Year!
I thought this topic might provoke some interesting dialogue. This does not need to be mech specific.
So I'm a bit of an Audi nut. I drive a modified B8 A4. Here's my drool moment.
The old site design was great, the new one is better. I think... hehe The About page has some minor edits.
Skill: Players rely on their physical and mental skills to defeat their opponents. They have very few "assists", and no in game attributes that enhance their abilities. (Quake 3)
No Skill: Players create an avatar, which in turn is customized via skill selection, attribute assignment, and other bonuses. (Any RPG)
Some Skill: Core player abilities (shooting, reacting, etc.) are not augmented, however there are "perks" and "assits" that help supporting abilities such as lock speed, reload speed, etc. (COD)
FIGHT! er... DEBATE! hehe.
Post links here to your favorite BattleTech art, fan or official.